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Far Cry Primal ist ein Ego-Shooter mit offener Spielwelt, veröffentlicht vom französischen Publisher Ubisoft. Es handelt sich dabei um einen Ableger der Far-Cry-Spielreihe. Far Cry Primal erschien am Februar für Xbox One und PlayStation. atemberaubenden Landschaften und wilden, unvorhersehbaren Begegnungen. Far Cry Primal erscheint Anfang für PlayStation 4, XBOX One, und PC. Far Cry Primal ist ein Ego-Shooter mit offener Spielwelt, veröffentlicht vom französischen Publisher Ubisoft. Es handelt sich dabei um einen Ableger der. Hach, die Ubisoft-Formel. Dass ich bisher so wenig über das eigentliche Spiel gesprochen habe, hat einen handfesten Grund: Far Cry Primal sollte man sich vor. Far Cry Primal (% Uncut) - Special Edition - [PlayStation 4] - Kostenloser Versand ab 29€. Jetzt bei x8events.nl bestellen!
DIE STEINZEIT VON FAR CRY: Das vielseitige Setting in der Steinzeit bietet eine völlig neue Spielumgebung angefüllt mit den unvorhersehbaren. Die preisgekrönte Far Cry-Reihe kehrt mit ihrem innovativen Open-World-Gameplay zurück und kombiniert riesige Bestien und. Far Cry: Primal versetzt die beliebte Ubisoft-Serie in die Steinzeit. Aber genügt ein neues Setting, um sich von den Vorgängern abzusetzen.
Discover these and many more daunting creatures in the savage open-world of Oros within the towering redwood forests, harsh taiga, cold glacial mountains and humid swamps.
In order to enhance your immersion, the entire dialog audio is in a primitive language inspired by Proto-Indo-European, a language that was spoken by our ancestors 12, years ago, and subtitled in English.
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VAT included in all prices where applicable. Takkar, a hunter from the Wenja tribe, is the only survivor after his hunting party is ambushed and killed by a sabertooth, cutting him off from the rest of his kin.
Resigned to proceed alone, Takkar meets Sayla Cara Ricketts , a Wenja gatherer whose life he saves, and once they arrive at Oros, Sayla informs Takkar that the Wenja are scattered and homeless across the land after their village was destroyed by Ull DeLaRosa Rivera , leader of the Neanderthal -like Udam tribe who live in the northern mountains, prize warfare and hunting, and frequently kidnap Wenja to cannibalize them.
Takkar then starts gathering the Wenja he meets around his cave, eventually encountering the wolf shaman Tensay Terrence C.
Carson , who helps him to learn the ability to tame the local animals. Tensay dubs Takkar the "Beast Master" for his skill.
After repelling an Udam attack led by Ull on his newly established village, Takkar enlists the help of three other skilled Wenja: Jayma Ayisha Issa , a veteran huntress, Wogah Ron Kennell , a one-armed craftsman, and Karoosh Nicolas Van Burek , a one-eyed warrior with his own vendetta against the Udam.
With the help of Tensay, Takkar discovers that the Udam are eating Wenja flesh in hopes of gaining immunity from a terminal genetic disease, the "skull fire", that is wiping out their tribe, then tracks down and apprehends the Udam commander Dah Juan Carlos Velis to learn more about the Udam's techniques.
Several Wenja reject Takkar's decision to give shelter to an Udam warrior at first, and take him to a cave to be executed by drowning, until Takkar himself arrives in time to rescue Dah and chastise the tribe for disobeying him, earning Dah's gratitude and help.
When the agrarian, ritualistic Izila, another, more advanced tribe that lives in the marshlands of southern Oros, begin capturing Wenja prisoners for slavery and human sacrifice to the Sun goddess Suxli, Takkar invades their domains to rescue them, coming face to face with their leader Batari Debra Wilson.
After he refuses to become Batari's slave, a war begins between the Wenja and Izila. Takkar then infiltrates the camp of an Izila commander named Roshani Ali Momen and captures him, allowing him to live in exchange for sharing Izila technology in both warfare and agriculture.
After preparing himself enough to face Ull and Batari, Takkar storms the Udam and Izila's main fortresses, passing by all opposition before confronting and killing their commanders.
While the defiant Batari is burned alive during a solar eclipse, Ull urges Takkar to take care of his two children with his dying breath, which Takkar accepts, taking them with him back to his village.
With both rival tribes defeated and Wenja dominance secured, Roshani agrees to stay with the Wenja and teach them how to grow food, while Takkar reluctantly agrees to mercifully kill Dah, ending his suffering from disease.
Takkar then joins Sayla and Tensay in a celebration of his victory with the other villagers. In the post-credits, Ull's daughter appears taming a cave bear, implying that she has acquired Takkar's animal taming skills.
The survey includes themes like vampires, zombies, dinosaurs, a post-apocalyptic world, historical warfare and modern days locations like Peru and Alaska.
It was first added to the Steam database under its codename Far Cry Sigma on October 2, , causing confusion for both fans and press.
The decision was made during the early stages of the game's development as they wanted to focus on the game's core gameplay instead.
The Collector's Edition features additional physical items such as a steelbook, a collector's book, a map of Oros, the game's original soundtrack and a Wenja phrasebook, which serves as a guide for players to learn the language used in the game.
The Digital Apex Edition , which can only be purchased digitally, and the Collector's Edition contain digital content such as extra in-game missions, weapons and additional packs.
The characters speak a fictional language with a defined syntax and structure. It is based on the reconstructed Proto-Indo-European language ,  which is the theorized common ancestor of most modern European languages and some languages in Asia and the Middle East.
Linguists constructed three dialects—Wenja, Udam and Izila—one for each of the three featured tribes. Each dialect was designed to have a distinct sound conveying the culture of its tribe.
Mexican vocalist and composer Malukah was among the voice actors providing war cries and other vocal effects to the game. The soundtrack of Far Cry Primal was created with percussion instruments, stone, clay, and an Aztec death whistle.
The tribes the player encounters have their own distinct music profiles. The Wenja tribe features ram's horn and solo flute, while the Izilia features Aztec death whistles, female vocals and ritualistic percussion.
According to the review aggregator Metacritic , the Microsoft Windows version of Far Cry Primal received "mixed or average" reviews from critics upon release, while the PlayStation 4 and Xbox One versions received "generally favorable" reviews.
Destructoid 's Kyle MacGregor spoke positively about how the game depicts violence towards animals and the survival aspects in general, saying that they were designed with realism in mind.
He also felt that the animal companion mechanic was one of the game's strongest elements, saying that it has "limitless potential".
In regard to the choice of setting, he felt it was a welcome and natural evolution in the Far Cry series. However, he described the story as being familiar and predictable and said that, even with the drastic change of setting, the Far Cry formula isn't as innovative as it once was.
Matt Buchholtz of Electronic Gaming Monthly wrote, "The graphics are stunning—Ubisoft has truly mastered facial animations and lighting effects.
Unfortunately, you may not want to do any of them. Jeff Cork from Game Informer praised the setting for allowing for gameplay and story elements with more realism, specifically in regard to the protagonist not being a stereotype young male who inexplicably has advanced combat knowledge.
He called the visuals and world design "beautiful", and said that the decision to use a primitive language made specifically for the game was "effective".
Lastly, Cork wrote: "Players who associate Far Cry with explosions and massive gunfights might find the setting disappointing, but it's one of my favorite entries in the series yet.
Matt Utley of Game Revolution called Far Cry Primal a "breath of fresh air for both the franchise and first-person action games in general".
He praised the decision to remove guns and motorized vehicles for enabling more dynamic gameplay, called the graphics "lush" and "evocative", and, like others, commended the bold setting change.
Utley's critiques were minor; he disliked some aspects of the control scheme, found that the quieter moments of the game were drowned-out by aggressive enemies, and felt that not enough improvements and fixes were made to the basic Far Cry formula.
Mike Mahardy of GameSpot gave the game a mostly positive review, calling the setting its greatest strength. He praised the open world for being "cohesive" and "foreboding", enjoyed the "tense" focus on survival, and called the beast-taming mechanics "creative".
Mahardy did feel as though there was a limited amount of weapons given to the player and disliked some of the gameplay for being "repetitive". Joe Skrebels from GamesRadar was more critical of the game, summarizing his thoughts with: " Primal takes the great structure of the Far Cry series, but little of its character.
No clear goal and a limited arsenal end up making this feel a little prehistoric itself. Luke Reilly of IGN summarized his review with: " Far Cry Primal comes to the table with a quiver of neat ideas but it forgot to bring much of a story with it.
However, Reilly felt the drastic change for the series wasn't without its flaws, saying that the characters, quests, and overall story were a step back from the memorable moments of the previous games.
Polygon 's Justin McElroy particularly praised the open world environment, calling it the "most immersive" in the series.
He summarized his review by writing: "I don't want every Far Cry game from here on to trade bullets for arrows, motorcycles for tigers, but Primal is an invigorating example of how to re-imagine a tired franchise while keeping its soul intact.
Even though he described the game as being "very fun" and felt that the decision to develop a spin-off-type game in the series was a great one, Simon Miller from VideoGamer.
He too praised the animal taming mechanic and the visuals. The retail version was the best selling game in its week of release in the UK, debuting at No.
From Wikipedia, the free encyclopedia. Retrieved October 7,